I mean if a 1990's company could figure out how to have 8 players with AI and similar features Total War has minus the unique features Total War has implemented over the years. With the current total war features of gifting units players wouldn't have to spectate but could partake in the battle (or choose to spectate). If everyone ended the turn the round would end and go to the next season (had 2 or 4 i can't remember (summer/winter or all 4 seasons)).Īll creative assembly would have to do is make it where every player went at the same time and sync the actions.
If a player engaged in battle everyone spectated the battle while that player fought it (pausing the turn time and having a battle time much like total war has now). Everyone went and did their actions all on the same turn, which you could limit how long that turn was (5-10-minutes similar to total war). In said game you could have 2-8 players on a campaign map with AI factions. 2K A Total War Saga: Thrones of Britanniaīasically all is required for a seamless 2-8 player coop campaign mode is for the development team to look at how Lords of the Realm 2 coded the syncing/player actions.844 A Total War Saga: Fall of the Samurai.